StatGol

What “shots on target” means

A shot on target is an attempt that would have gone in had the keeper not saved it — or that did go in. That is the short definition, and it already rules out more than most people expect.

What counts, and what does not

It counts: a shot saved by the keeper, a shot cleared off the line by a defender, and a goal. A goal is always a shot on target.

It does not count: a shot that goes over or wide.

It does not count, and this is where almost everyone gets it wrong: a shot off the woodwork. A shot that hits the bar or the post and comes back into play is not, under the definition most data providers use, a shot on target — because it was not going in. It was stopped by the frame, not by the keeper, and the ball would never have crossed the line. It is counter-intuitive: the move looks more dangerous than a weak shot straight at the keeper, and it is worth less in the statistics.

Usually it does not count either: a shot blocked by an outfield player. Most providers treat a block as a category of its own, neither on target nor off target. But definitions differ from one provider to another, and this is one of the cases where they differ most.

What the number does not mean

It does not measure the quality of the chance. A thirty-yard shot the keeper catches without moving counts exactly the same as a free header in the six-yard box. Two teams with four shots on target each may have created completely different situations. For chance quality, the measure is xG, not this one.

It is not possession, and it is not control. A team can spend the whole match in the opposition half without making the keeper work once — and that is one of the most common pictures of a game that never opens up.

And it predicts nothing. Shots on target describe what has already happened. A team with seven shots on target and no goal is not “due” a goal: the statistic has no memory and collects no debt.

Accuracy: the number that misleads on a small sample

Accuracy is the ratio of shots on target to total shots. It looks like a measure of quality and, early in a match, it is nothing of the sort: two shots, both on target, make accuracy one hundred per cent. Ten minutes into a game, that number says more about chance than about the team.

Reading it live: the 5- and 15-minute windows

The match total answers “how has it gone so far”. For “what is happening right now”, what works is the recent window — shots on target in the last 5 and the last 15 minutes.

And there is a trap in those windows that almost no panel declares. They are cut off at the start of each half: the reference point never reaches back past that half’s kick-off. At 47 minutes, the 15-minute window does not hold fifteen minutes — it holds the two that have run since the break, exactly like the 5-minute one.

That is why StatGol publishes no metric derived from these windows before 6′ and 16′ in the first half, or before 51′ and 61′ in the second. The measurement behind that rule, and the mistake we made the first time we explained it, are on the methodology page.

See it live

On StatGol, shots on target appear in three columns — the match total, the last 5 minutes and the last 15 — side by side for home and away, for every match in progress, in a single table that refreshes every 30 seconds.

Open the panel: 5 live matches are free, with no signup.

Read next: what xG means, what dangerous attacks are and what every column on the panel measures.